![]() Added integer scaling options to the HUD bar for fullscreen popout window, by default keeping the last used integer scale.Added shader compiler optimization pass for faster performance.Added redesigned app icon ready for Big Sur.Redesigned most UI in native macOS style, replacing custom theming.Note: Native Apple Silicon support (no Rosetta 2) in a future update. Seperate scale settings between windowed and fullscreen modes are also remembered. Now fills the entire screen by default, if no previous scale was set. Improved UX for fullscreen popout window.Now prompts with requirement to move to your Applications folder on app launch. Improved UX to mitigate game launch issues related to Gatekeeper.Fixed a hang that can occur when loading a game if the app is affected by App Translocation / Gatekeeper Path Randomization.Instead, it now fills the entire screen as expected. Fixed fullscreen mode "Fill Screen" scale option only resizing to a maximum integer scale when integer scaling is enabled.Fixed shader configurations not persisting. ![]() Fixed a crash that can occur with international language input keys and possibly others.Fixed a crash that can occur in the "Change Game Library Folder Location" open panel if navigating using the keyboard.Fixed red bars that may appear in the background of fullscreen mode on macOS Big Sur.Fixed List View being unsorted if it was the initial view mode.Fixed quitting the app during gameplay not showing confirmation alert or saving progress.Improved UX and relaxed requirements for mitigation of App Translocation / Gatekeeper Path Randomization.Added List View saving for column sort and visiblity (right click column to enable/disable) between app launches.OpenEmu v2.3.2 Requires macOS 10.14.4 or above Fixed a crash that can occur on app launch with macOS Big Sur.OpenEmu v2.3.3 Requires macOS 10.14.4 or above
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |